The Whisper
Only living girl in the group. Hold still and she hears the hunt early.
Passive — Echoes: standing still extends her hearing range.
Active — Memory Flicker: hums a decoy down the wrong street.
The Collector Hollowmere
← Back to the site“You wake under a moon that never sets. The music box is already winding.”
The Collector: Hollowmere is co-op horror for 2–4 players. Short nights in a town that lost morning. Light Soul Lanterns, crack friends out of glass jars, get to the Dawn Bell. One AI hunter tracks noise and open light the whole time.
Elias Voss was a clockmaker. Plague took his daughter. He built a machine to keep the other children safe. A century later it still does the job the only way it knows how — jars, shelf, music box.
Voss built the Collector as mercy. The machine never got the memo that mercy has an end date. One living girl and three porcelain vessels try to force morning before they end up labeled on the shelf with everyone else.
Two exits:
Bell rings. Fog breaks. First sunrise in a long time.
Everyone goes home to the workshop. Music box rewinds.
Only living girl in the group. Hold still and she hears the hunt early.
Passive — Echoes: standing still extends her hearing range.
Active — Memory Flicker: hums a decoy down the wrong street.
Runner. First out when a chase starts.
Passive — Light Foot: quieter movement, faster vaults.
Active — Porcelain Dash: short burst, then recovery cost.
Built for rescues. Dead weight until someone’s in glass.
Passive — Soft Hands: interactions finish faster.
Active — Jar Link: boosts a trapped voice; tags the Collector near that jar.
Lantern specialist. Lights things that probably shouldn’t be lit.
Passive — Warmth: keeps more lantern progress after interruptions.
Active — Soul Spark: drops light that thins fog and exposes him if he crosses it.
Tall clockwork figure in top hat and frock coat. Tracks sound, light, and bad decisions. Doesn’t sprint. Doesn’t tire. Thinks the jar is kindness.
“I only wish to keep you safe.”
Production turnarounds are available separately for character and costume reference.
All campaign artwork is pre-production and does not represent final gameplay.
Target: $9.99 Early Access on PC. No microtransactions planned.
Press contact: still setting this up. Use the site mailing list for now or check back here.